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1. Drop Spin Fade
(News/Latest)
...oupled. The work lets a user place a sound in a three dimensional visual space which is reflected in the audio envirionment. Looks pretty good. Will have to get Decoupled up and documented. ...
2. Supercollider
(content/Links)
SuperCollider is an environment and programming language for real time audio synthesis and algorithmic composition. It provides an interpreted object-oriented language which functions as a network
3. Audiomulch
(content/Links)
AudioMulch is an interactive musician’s environment for computers running Microsoft Windows. Bringing together the popular with what has up to now been considered experimental, AudioMulch merges the
4. Services
(content/Services)
...nvironments Virtools, Torque Multiscreen Environments Virtools, VVVV Distributed/Network Audio Supercollider, Open Sound Control, Max/MSP Large Scale Audio Environments Su...
5. Quantum Computer Project
(content/Projects)
...studio I composed the sound track and designed the appropriate sound effects. Also did post-synching and audio post-production. ...
with Mark Guglielmetti & Frank Feltham A work developing a mutl-modal interface and narrative model for use in a variety of media contexts. The interface (Time Space Modulator) is modelled on a Rubi
7. Tools
(content/About)
...Virtools Torque Game Engine Haaf's Game Engine Sound Supercollider Max/MSP DSP Quattro ProTools AudioMulch Sound Grinder Programming Environments Visual C++ Xcode ...
8. Tim Kreger
(content/About)
Tim Kreger is an interactive designer, creating works for museums, galleries and commercial organisations. He has an interest in developing fluid and responsive environements which entertain, engage a
9. Audioreactive
(Uncategorised Content)
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