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environment
Total 17 results found. Search for
environment
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1.
Mining VR
(content/Projects)
..., Mining Engineering Department has developed a series of safety training modules for Mines Rescue, NSW. These
environment
s utilise AVIE technology to create a 360 degree steroscoping training enviro...
2.
AVIE Sound Engine
(content/Software)
Developed for ICinema . A 24 channel sound locative sound
environment
using Supercollider. Features a sample accurate video synchronisation with the Virtools VR enviroment. Capable of playing up to 10
3.
Untitled
(content/Software)
An
environment
for automatically generating computer animations from sound/music. The work uses spectral analysis techniques and OpenGL. This work was developed from 1999 and predated most of the curr
4.
Spectral Automata
(content/Software)
...C/C++ using Tom Erbes Spectral Assistant software. I later redevloped this idea and adapted it for the Max/MSP
environment
enabling the process to run in real-time with a certain degrees of interactio...
5.
Contagion Environment
(content/Software)
Developed for Forma Arts and Gina Czarnecki, UK. A multiscreen interactive
environment
using the Torque Game Engine, OpenCV, and the Eyecon camera based tracking system. Utilises principles of congati
6.
Drop Spin Fade
(News/Latest)
...any of the projects I've been working on. Its using a game engine plus a game controller to control a 3D sound
environment
similar to my work Decoupled. The work lets a user place a sound in a three d...
7.
Supercollider
(content/Links)
SuperCollider is an
environment
and programming language for real time audio synthesis and algorithmic composition. It provides an interpreted object-oriented language which functions as a network
8.
Audiomulch
(content/Links)
AudioMulch is an interactive musician’s
environment
for computers running Microsoft Windows. Bringing together the popular with what has up to now been considered experimental, AudioMulch merges the
9.
Torque Game Engine OSC Bridge
(content/Software)
An extension to the Torque Game Engine allowing the
environment
to send and receive Open Sound Control messages. This allows the programmer/scripter/design to access synthesis and sound engines ext
10.
Services
(content/Services)
...nteractive Kiosks/Exhibits Virtools, Torque Game Engine and Builder, Haafs Game engine, VVVV Immersive
Environment
s Virtools, Torque Multiscreen
Environment
s Virtools, VVVV Dis...
11.
Ecstasis
(content/Projects)
with Metraform "A realtime transformational space for individual and collection interaction". A virtual
environment
where users navigate using head-trackers. I was responsible for porting this environ
12.
Sacred Angkor
(content/Projects)
with Metraform and Sarah Kenderdine for Museum of Victoria.
Environment
programmer. An 8 stereo video screen exhibition featuring the stereo panoramas of Peter Murphy. Technically one of the most c
13.
Airjammin
(content/Projects)
with Questacon Science Museum, Canberra
Environment
programmer. An interactive music exhibit were particpants play along karaoke style using a broomstick guitar and an ironing board keyboard. This e
14.
AVIE
(content/Projects)
with Icinema AVIE is a 360 degree stereoscopic
environment
. Developed the sound engine for the 24 channel sound system and incorporated an OSC bridge from Virtools. Assisted with develpoment of of ot
15.
Contagion
(content/Projects)
with Gina Czarnecki
Environment
programmer. An installation exploring concepts of disease transference in social contexts. The work uses video tracking software as a basis for interaction with multip
16.
OnCould9
(content/Projects)
with Mark Guglielmetti
Environment
Programmer. The project installation consists of a large-scale digital projection that simulates modulating nebulous cloud formations. The point of view of the ex
17.
Tools
(content/About)
...af's Game Engine Sound Supercollider Max/MSP DSP Quattro ProTools AudioMulch Sound Grinder Programming
Environment
s Visual C++ Xcode ...
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