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Total 17 results found. Search for environment with Google

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1. Mining VR
(content/Projects)
..., Mining Engineering Department has developed a series of safety training modules for Mines Rescue, NSW. These environments utilise AVIE technology to create a 360 degree steroscoping training enviro...
2. AVIE Sound Engine
(content/Software)
Developed for ICinema . A 24 channel sound locative sound environment using Supercollider. Features a sample accurate video synchronisation with the Virtools VR enviroment. Capable of playing up to 10
3. Untitled
(content/Software)
An environment for automatically generating computer animations from sound/music. The work uses spectral analysis techniques and OpenGL. This work was developed from 1999 and predated most of the curr
4. Spectral Automata
(content/Software)
...C/C++ using Tom Erbes Spectral Assistant software. I later redevloped this idea and adapted it for the Max/MSP environment enabling the process to run in real-time with a certain degrees of interactio...
5. Contagion Environment
(content/Software)
Developed for Forma Arts and Gina Czarnecki, UK. A multiscreen interactive environment using the Torque Game Engine, OpenCV, and the Eyecon camera based tracking system. Utilises principles of congati
6. Drop Spin Fade
(News/Latest)
...any of the projects I've been working on. Its using a game engine plus a game controller to control a 3D sound environment similar to my work Decoupled. The work lets a user place a sound in a three d...
7. Supercollider
(content/Links)
SuperCollider is an environment and programming language for real time audio synthesis and algorithmic composition. It provides an interpreted object-oriented language which functions as a network
8. Audiomulch
(content/Links)
AudioMulch is an interactive musician’s environment for computers running Microsoft Windows. Bringing together the popular with what has up to now been considered experimental, AudioMulch merges the
9. Torque Game Engine OSC Bridge
(content/Software)
An extension to the Torque Game Engine allowing the environment to send and receive Open Sound Control messages. This allows the programmer/scripter/design to access synthesis and sound engines ext
10. Services
(content/Services)
...nteractive Kiosks/Exhibits Virtools, Torque Game Engine and Builder, Haafs Game engine, VVVV Immersive Environments Virtools, Torque Multiscreen Environments Virtools, VVVV Dis...
11. Ecstasis
(content/Projects)
with Metraform "A realtime transformational space for individual and collection interaction". A virtual environment where users navigate using head-trackers. I was responsible for porting this environ
12. Sacred Angkor
(content/Projects)
with Metraform and Sarah Kenderdine for Museum of Victoria. Environment programmer. An 8 stereo video screen exhibition featuring the stereo panoramas of Peter Murphy. Technically one of the most c
13. Airjammin
(content/Projects)
with Questacon Science Museum, Canberra Environment programmer. An interactive music exhibit were particpants play along karaoke style using a broomstick guitar and an ironing board keyboard. This e
14. AVIE
(content/Projects)
with Icinema AVIE is a 360 degree stereoscopic environment. Developed the sound engine for the 24 channel sound system and incorporated an OSC bridge from Virtools. Assisted with develpoment of of ot
15. Contagion
(content/Projects)
with Gina Czarnecki Environment programmer. An installation exploring concepts of disease transference in social contexts. The work uses video tracking software as a basis for interaction with multip
16. OnCould9
(content/Projects)
with Mark Guglielmetti Environment Programmer. The project installation consists of a large-scale digital projection that simulates modulating nebulous cloud formations. The point of view of the ex
17. Tools
(content/About)
...af's Game Engine Sound Supercollider Max/MSP DSP Quattro ProTools AudioMulch Sound Grinder Programming Environments Visual C++ Xcode ...
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