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1.
Untitled
(content/Software)
An environment for automatically generating computer animations from sound/
music
. The work uses spectral analysis techniques and OpenGL. This work was developed from 1999 and predated most of the curr
2.
Drop Spin Fade
(News/Latest)
I first saw this article by Peter Kirn. Its a project by Chris O'Shea who is doing a lot of work similar to the many of the projects I've been working on. Its using a game engine plus a game control
3.
Supercollider
(content/Links)
... is now an open source GPL'd project maintained and developed by James and various others. It is used by
music
ians, scientists, and artists working with sound. For some background, see SuperCollider d...
4.
Audiomulch
(content/Links)
AudioMulch is an interactive
music
ian’s environment for computers running Microsoft Windows. Bringing together the popular with what has up to now been considered experimental, AudioMulch merges the
5.
OSC client/server for Virtools
(content/Software)
An Open Sound Control client for sending information from Virtools to any OSC capable
music
application. Used for communicating with Max/MSP in the Ecstasis project.
6.
Torque Game Engine OSC Bridge
(content/Software)
...scripter/design to access synthesis and sound engines external to the Torque system offering more varied
music
al possibilities within the gaming environment. ...
7.
Victoria goes Expo
(content/Projects)
with Sarah Kenderdine and Museum of Victoria Sound Design/
Music
. 3d stereo video documentation of the World Expo 2005 in Aichi, Japan.
8.
Airjammin
(content/Projects)
with Questacon Science Museum, Canberra Environment programmer. An interactive
music
exhibit were particpants play along karaoke style using a broomstick guitar and an ironing board keyboard. This e
9.
Time Space Modulator and Narrative Engine
(content/Projects)
with Mark Guglielmetti & Frank Feltham A work developing a mutl-modal interface and narrative model for use in a variety of media contexts. The interface (Time Space Modulator) is modelled on a Rubi
10.
Tools
(content/About)
Interactive Envrironments VVVV - video toolkit Virtools Torque Game Engine Haaf's Game Engine Sound Supercollider Max/MSP DSP Quattro ProTools AudioMulch Sound Grinder Programming Envi
11.
Tim Kreger
(content/About)
Tim Kreger is an interactive designer, creating works for museums, galleries and commercial organisations. He has an interest in developing fluid and responsive environements which entertain, engage a
12.
Audioreactive
(Uncategorised Content)
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