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1. AVIE Sound Engine
(content/Software)
Developed for ICinema . A 24 channel sound locative sound environment using Supercollider. Features a sample accurate video synchronisation with the Virtools VR enviroment. Capable of playing up to 10
2. Behringer DDX3216
(content/Software)
...hic User Interface for Behringer DDX3216 digital mixing console. This project was commission by the SIAL Sound Studios at RMIT and was developed using Max/MSP. The application provides visual informa...
3. Untitled
(content/Software)
An environment for automatically generating computer animations from sound/music. The work uses spectral analysis techniques and OpenGL. This work was developed from 1999 and predated most of the curr
4. Drop Spin Fade
(News/Latest)
...any of the projects I've been working on. Its using a game engine plus a game controller to control a 3D sound environment similar to my work Decoupled. The work lets a user place a sound in a three d...
5. Supercollider
(content/Links)
...interpreted object-oriented language which functions as a network client to a state of the art, realtime sound synthesis server. SuperCollider was written by James McCartney (audiosynth.com) over a...
6. Audiomulch
(content/Links)
...been considered experimental, AudioMulch merges the worlds of mainstream electronica and electroacoustic sound composition to create a fluid sonic environment only limited by the artist’s imagination....
7. OSC client/server for Virtools
(content/Software)
An Open Sound Control client for sending information from Virtools to any OSC capable music application. Used for communicating with Max/MSP in the Ecstasis project.
8. Torque Game Engine OSC Bridge
(content/Software)
An extension to the Torque Game Engine allowing the environment to send and receive Open Sound Control messages. This allows the programmer/scripter/design to access synthesis and sound engines ext
9. Services
(content/Services)
...ue Multiscreen Environments Virtools, VVVV Distributed/Network Audio Supercollider, Open Sound Control, Max/MSP Large Scale Audio Environments Supercollider, Max/MSP, Multi-Spe...
10. Ecstasis
(content/Projects)
...iting the head-tracking/navigation algorithm and developing an OSC client for communication with Max/MSP(sound).   ...
11. Sacred Angkor
(content/Projects)
...have worked on. The eight screens are synchronised across eight networked computers as is the eight 5.1 sounds systems, one for each screen. I was responsible for implementing the environemnt from sc...
12. Victoria goes Expo
(content/Projects)
with Sarah Kenderdine and Museum of Victoria Sound Design/Music. 3d stereo video documentation of the World Expo 2005 in Aichi, Japan.
13. City Sounds II
(content/Projects)
with the Spatial Information Architechture Lab, RMIT for the City of Melbourne Co-Project Manager with Lawrence Harvey. An interactive exploration of the issues related to sonic environents in city
14. AVIE
(content/Projects)
with Icinema AVIE is a 360 degree stereoscopic environment. Developed the sound engine for the 24 channel sound system and incorporated an OSC bridge from Virtools. Assisted with develpoment of of ot
15. Quantum Computer Project
(content/Projects)
with EDM Studios Sound Designer/ Composer. Created a sountrack for a visualisation of Quantum Computing concepts. In consultation with Darran Edmundson at EDM studio I composed the sound track an
16. Tools
(content/About)
...nteractive Envrironments VVVV - video toolkit Virtools Torque Game Engine Haaf's Game Engine Sound Supercollider Max/MSP DSP Quattro ProTools AudioMulch Sound Grinder Programming Environ...
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